Esempio n. 1
0
        public static void GameTown()
        {
            for (int i = 0; i < Time.Events.Count; i++)
            {
                if (Time.Events[i].name == "Bank Construction" && Time.Events[i].trigger && Time.Events[i].active)
                {
                    bank = true;
                }
            }
            Console.Clear();
            UI.Town(new string[] { "You are in the town of Marburgh", "It is a small town, but is clearly growing", "Who knows what will be here in a month?" }, adventureList, shopList, serviceList, otherList, adventureButton, shopButton, serviceButton, otherButton);
            string choice = Console.ReadKey(true).KeyChar.ToString().ToLower();

            if (choice == "w" && tutorial)
            {
                Shop.GameShop(Shop.WeaponShop, Create.p);
            }
            else if (choice == "a" && tutorial)
            {
                Shop.GameShop(Shop.ArmorShop, Create.p);
            }
            else if (choice == "d")
            {
                Explore.DungeonCheck(d, Create.p);
            }
            else if (choice == "i")
            {
                Shop.ItemShop(Create.p);
            }
            else if (choice == "?")
            {
                Help.General();
            }
            else if (choice == "c")
            {
                Utilities.CharacterSheet(Create.p);
            }
            else if (choice == "l")
            {
                LevelMaster.VisitLevelMaster(Create.p);
            }
            else if (choice == "t")
            {
                Tavern.Inn(Create.p);
            }
            else if (choice == "y")
            {
                House.YourHouse(Create.p);
            }
            else if (choice == "b" && tutorial && bank)
            {
                Bank.GameBank(Create.p);
            }
            else if (choice == "q")
            {
                Utilities.Quit();
            }
            else if (choice == "x")
            {
                Create.p.xp   += 30;
                Create.p.gold += 500;
                tutorial       = true;
                Shop.itemShopOptionButton1.Add(Colour.ENHANCEMENT + "E" + Colour.RESET);
                Shop.itemShopOptionList1.Add("nhancement Machine");
            }
            else if (choice == "o")
            {
                OtherPlaces.Other(Create.p);
            }
            GameTown();
        }
Esempio n. 2
0
        public static void GameTown()
        {
            for (int i = 0; i < Time.Events.Count; i++)
            {
                if (Time.Events[i].name == "Bank Construction" && Time.Events[i].trigger && Time.Events[i].active)
                {
                    bank = true;
                }
            }
            Console.Clear();
            Utilities.ColourText(Colour.SPEAK, "You are in the town of Marburgh. It is a small town, but is clearly growing. Who knows what will be here in a month?\n\n");
            if (tutorial)
            {
                Console.WriteLine("[W]eapon shop            [A]rmor shop            [I]tem shop          [D]ungeon");
            }
            else
            {
                Console.WriteLine("[I]tem shop              [D]ungeon");
            }
            if (tutorial && bank)
            {
                Console.WriteLine("[T]avern                 [Y]our house            [B]ank               [?]Help          ");
            }
            else
            {
                Console.WriteLine("[T]avern                 [Y]our house            [?]Help    ");
            }
            Console.WriteLine("[C]haracter              [L]evel Master          [O]ther Places       [Q]uit                 ");
            Utilities.ColourText(Colour.SPEAK, "\n\nWhat would you like to do?\n\n");
            Utilities.EmbedColourText(Colour.TIME, Colour.TIME, Colour.TIME, Colour.TIME, "It is day ", $"{Time.day}", ", the ", $"{Time.weeks[Time.week]}", " week of ", $"{Time.months[Time.month]}", ", ", $"{Time.year}", "\n\n");
            string choice = Console.ReadKey(true).KeyChar.ToString().ToLower();

            if (choice == "w" && tutorial)
            {
                Shop.GameShop(Shop.WeaponShop, Create.p);
            }
            else if (choice == "a" && tutorial)
            {
                Shop.GameShop(Shop.ArmorShop, Create.p);
            }
            else if (choice == "d")
            {
                Explore.DungeonCheck(d, Create.p);
            }
            else if (choice == "i")
            {
                Shop.ItemShop(Create.p);
            }
            else if (choice == "?")
            {
                Utilities.Help();
            }
            else if (choice == "c")
            {
                Utilities.CharacterSheet(Create.p);
            }
            else if (choice == "l")
            {
                LevelMaster.VisitLevelMaster(Create.p);
            }
            else if (choice == "t")
            {
                Tavern.Inn(Create.p);
            }
            else if (choice == "y")
            {
                House.YourHouse(Create.p);
            }
            else if (choice == "b" && tutorial && bank)
            {
                Bank.GameBank(Create.p);
            }
            else if (choice == "q")
            {
                Utilities.Quit();
            }
            else if (choice == "x")
            {
                Create.p.xp   += 50;
                Create.p.gold += 900;
                BlackJack.PlayBlackJack();
            }
            else if (choice == "o")
            {
                OtherPlaces.Other(Create.p);
            }
            GameTown();
        }
Esempio n. 3
0
        public static void GameTown()
        {
            Dungeon d = Dungeon.DungeonList[0];

            Console.Clear();
            Utilities.ColourText(Colour.SPEAK, "You are in the town of Marburgh. It is a small town, but is clearly growing. Who knows what will be here in a month?\n\n");
            Console.WriteLine("[W]eapon shop            [A]rmor shop            [I]tem shop          [D]ungeon");
            Console.WriteLine("[T]avern                 [Y]our house            [B]ank                         ");
            Console.WriteLine("[C]haracter              [H]eal                  [L]evel Master       [O]ther Places");
            Console.WriteLine("[S]ave                   [?]Help                                      [Q]uit             ");
            Utilities.ColourText(Colour.SPEAK, "\n\nWhat would you like to do?\n\n");
            Utilities.EmbedColourText(Colour.ENERGY, Colour.ENERGY, Colour.ENERGY, Colour.ENERGY, "It is day ", $"{Time.day}", ", the ", $"{Time.weeks[Time.week]}", " week of ", $"{Time.months[Time.month]}", ", ", $"{Time.year}", "\n\n");
            string choice = Console.ReadKey(true).KeyChar.ToString().ToLower();

            if (choice == "w")
            {
                Shop.GameShop(Shop.WeaponShop, Create.p);
            }
            else if (choice == "a")
            {
                Shop.GameShop(Shop.ArmorShop, Create.p);
            }
            //else if (choice == "s") Data.Save(p);
            else if (choice == "d")
            {
                Explore.DungeonCheck(d, Create.p);
            }
            else if (choice == "h")
            {
                Utilities.Heal(Create.p);
            }
            else if (choice == "i")
            {
                Shop.ItemShop(Create.p);
            }
            else if (choice == "?")
            {
                Utilities.Help();
            }
            else if (choice == "c")
            {
                Utilities.CharacterSheet(Create.p);
            }
            else if (choice == "l")
            {
                LevelMaster.VisitLevelMaster(Create.p);
            }
            else if (choice == "t")
            {
                Tavern.Inn(Create.p);
            }
            else if (choice == "y")
            {
                House.YourHouse(Create.p);
            }
            else if (choice == "b")
            {
                Bank.GameBank(Create.p);
            }
            else if (choice == "q")
            {
                Utilities.Quit();
            }
            else if (choice == "x")
            {
                Utilities.Death();
            }
            else if (choice == "o")
            {
                OtherPlaces.Other(Create.p);
            }
            GameTown();
        }