Esempio n. 1
0
 private void initializeSettings()
 {
     em            = GameObject.Find("ExperimentalManager").GetComponent <ExperimentalManager>();
     studySessions = new List <string>(em.ExperimentalSettings);
     minAngle      = em.minAngle;
     maxAngle      = 360 - minAngle;
 }
 // Start is called before the first frame update
 void Start()
 {
     em = exManager.GetComponent <ExperimentalManager>();
     dummyNumSession = em.dummyNumSession;
     inputField      = GameObject.Find("DummyClonesAmplifer").GetComponent <InputField>();
     sessionView     = GameObject.Find("CurrentDummySettings").GetComponent <Text>();
 }
Esempio n. 3
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    // Start is called before the first frame update
    void Start()
    {
        em   = experimentalManager.GetComponent <ExperimentalManager>();
        text = gameObject.GetComponent <Text>();
        string sessionSummary = "Session: ";

        for (int i = 0; i < em.dummyNumSession.Count; i++)
        {
            sessionSummary = sessionSummary + em.dummyNumSession[i].ToString() + ", ";
        }
        text.text = sessionSummary;
    }
Esempio n. 4
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    // Start is called before the first frame update
    void Start()
    {
        em                 = experimentalManager.GetComponent <ExperimentalManager>();
        maxDelayField      = maxDelayField.GetComponent <InputField>();
        minDelayField      = minDelayField.GetComponent <InputField>();
        intervalDelayField = intervalDelayField.GetComponent <InputField>();

        maxDelayText      = maxDelayText.GetComponent <Text>();
        minDelayText      = minDelayText.GetComponent <Text>();
        intervalDelayText = intervalDelayText.GetComponent <Text>();

        maxDelayField.text      = (em.maxDelay * 1000).ToString();
        minDelayField.text      = (em.minDelay * 1000).ToString();
        intervalDelayField.text = (em.intervalDelay * 1000).ToString();
    }
 // Start is calle  d before the first frame update
 void Start()
 {
     em                 = experimentalManager.GetComponent <ExperimentalManager>();
     delaySettings      = gameObject.GetComponent <Text>();
     delaySettings.text = GenerateText(em.minDelay, em.maxDelay, em.intervalDelay, em.delaySession.Count);
 }
Esempio n. 6
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 // Start is called before the first frame update
 void Start()
 {
     em = experimentalManager.GetComponent <ExperimentalManager>();
 }