void OnTriggerExit(Collider other) { if (other.tag == "Player") { exhibition.SetActive(false); AudioManager.Instance.playSound(exhibitionOffSound, gameObject, 0.5f, 0.9f, 0.1f, false, 8); AudioManager.Instance.stopSound(AmbSound.name); RenderSettings.ambientLight = Color.black; AudioManager.Instance.ChangeMaterial(FloorMaterial.Normal); script.StopTyping(); } }