void OnTriggerEnter2D(Collider2D triggerCollider) { if (triggerCollider.tag == "Player") { if (containsExhibit == false) { interactUI.SetActive(true); } slotInRange = this; inRangeOfSlot = true; } }
void OnTriggerExit2D(Collider2D triggerCollider) { if (triggerCollider.tag == "Player") { interactUI.SetActive(false); slotInRange = null; inRangeOfSlot = false; } if (museInventory.inventoryDisplayIsActive) { museInventory.DisplayInventory(); } }