void OnTriggerEnter2D(Collider2D triggerCollider)
 {
     if (triggerCollider.tag == "Player")
     {
         if (containsExhibit == false)
         {
             interactUI.SetActive(true);
         }
         slotInRange   = this;
         inRangeOfSlot = true;
     }
 }
 void OnTriggerExit2D(Collider2D triggerCollider)
 {
     if (triggerCollider.tag == "Player")
     {
         interactUI.SetActive(false);
         slotInRange   = null;
         inRangeOfSlot = false;
     }
     if (museInventory.inventoryDisplayIsActive)
     {
         museInventory.DisplayInventory();
     }
 }