private void on_login_result(Event_LoginResult ev) { if (ev.Success) { if (headers.Count > 0) { UnityEngine.Debug.LogError("on_login_result seems to be called multiple times..."); } headers.Add(new Metadata.Entry(Constants.SessionTokenHeader, ev.Token.ToArray())); } }
private static void on_login_result(Event_LoginResult ev) { pending_friends_incoming.Clear(); pending_friends_outgoing.Clear(); friends.Clear(); ignored.Clear(); if (ev.Success) { pending_friends_incoming.AddRange(ev.PendingFriendRequestsIncoming); pending_friends_outgoing.AddRange(ev.PendingFriendRequestsOutgoing); friends.AddRange(ev.Friends); ignored.AddRange(ev.Ignored); } }