Beispiel #1
0
 private void on_login_result(Event_LoginResult ev)
 {
     if (ev.Success)
     {
         if (headers.Count > 0)
         {
             UnityEngine.Debug.LogError("on_login_result seems to be called multiple times...");
         }
         headers.Add(new Metadata.Entry(Constants.SessionTokenHeader, ev.Token.ToArray()));
     }
 }
Beispiel #2
0
        private static void on_login_result(Event_LoginResult ev)
        {
            pending_friends_incoming.Clear();
            pending_friends_outgoing.Clear();
            friends.Clear();
            ignored.Clear();

            if (ev.Success)
            {
                pending_friends_incoming.AddRange(ev.PendingFriendRequestsIncoming);
                pending_friends_outgoing.AddRange(ev.PendingFriendRequestsOutgoing);
                friends.AddRange(ev.Friends);
                ignored.AddRange(ev.Ignored);
            }
        }