Esempio n. 1
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 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         EventManagerTutorialTester.TriggerEvent("test");
     }
 }
Esempio n. 2
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 void Destroy()
 {
     EventManagerTutorialTester.StopListening("Destroy", Destroy);
     StartCoroutine(DestroyNow());
 }
Esempio n. 3
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 void OnEnable()
 {
     EventManagerTutorialTester.StartListening("Destroy", Destroy);
 }
Esempio n. 4
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 void OnDisable()
 {
     EventManagerTutorialTester.StopListening("Destroy", Destroy);
 }
 void OnDisable()
 {
     EventManagerTutorialTester.StopListening("test", someListener);
     EventManagerTutorialTester.StopListening("Spawn", SomeOtherFunction);
     EventManagerTutorialTester.StopListening("Destroy", SomeThirdFunction);
 }
Esempio n. 6
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 void OnDisable()
 {
     //      EventManager.StopListening ("Spawn", spawnListener);
     EventManagerTutorialTester.StopListening("Spawn", Spawn);
 }
Esempio n. 7
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    //  private UnityAction spawnListener;
    //
    //  void Awake () {
    //      spawnListener = new UnityAction (Spawn);
    //  }

    void OnEnable()
    {
        //      EventManager.StartListening ("Spawn", spawnListener);
        EventManagerTutorialTester.StartListening("Spawn", Spawn);
    }
Esempio n. 8
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 /// <summary>
 /// Stop listening here.
 /// </summary>
 private void OnDisable()
 {
     EventManagerTutorialTester.StopListening("test", someListener);
 }
Esempio n. 9
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 /// <summary>
 /// Start listening here.
 /// </summary>
 private void OnEnable()
 {
     EventManagerTutorialTester.StartListening("test", someListener);
 }