// Use this for initialization private void Start() { if (bulletGO == null) { enabled = false; } sin = GameObject.FindWithTag("MainCamera").GetComponent <ControlPuntos>(); AsignarValores(); }
void Awake() { Gamecontroller = this; }
// Use this for initialization private void Start() { if (bulletGO == null) { enabled = false; } sin = GameObject.FindWithTag("MainCamera").GetComponent <ControlPuntos>(); AsignarValores(); }
void Awake() { Gamecontroller = this; }