void Start() { image = GetComponent <Image>(); image.fillAmount = 1; EventCoordinator.StartListening(EventName.System.Environment.GoblinGotDamage(), OnGoblinGotDamage); }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); animator = GetComponentInChildren <Animator>(); StartCoroutine(Wait()); EventCoordinator.StartListening(EventName.Input.Player.StartChannelingPortal(), OnStartPortal); }
void Start() { EventCoordinator.StartListening(EventName.Input.StartGame(), OnGameStart); EventCoordinator.StartListening(EventName.Input.ResetGame(), OnGameReset); EventCoordinator.StartListening(EventName.System.EndGame(), OnEndGame); GameLaunched(); }
void Start() { // TODO: move out of CardFactory EventCoordinator.StartListening(EventName.Input.Swipe.FinishRight(), OnSwipeRight); EventCoordinator.StartListening(EventName.Input.Swipe.FinishLeft(), OnSwipeLeft); EventCoordinator.StartListening(EventName.System.MatchStarted(), OnMatchStarted); }
void Awake() { SceneManager.sceneLoaded += OnSceneLoading; EventCoordinator.StartListening(EventName.Input.StartGame(), OnStartGame); EventCoordinator.StartListening(EventName.System.Environment.EndMatch(), OnEndGame); EventCoordinator.StartListening(EventName.System.Environment.CleanScene(), OnSceneClean); EventCoordinator.StartListening(EventName.System.SceneLoaded(), OnSceneLoaded); }
void Start() { if (rend == null) { rend = GetComponentInChildren <SpriteRenderer>(); } EventCoordinator.StartListening(EventName.System.Economy.PortalProgress(), OnProgress); }
void Awake() { EventCoordinator.StartListening(EventName.Input.StartGame(), OnStartGame); inputName = PlayerPrefs.GetString("playerName"); if (inputName != "") { GetComponentInChildren <TMP_InputField>().text = inputName; PlayerDataBucket.SetPlayerName(inputName); } }
void Start() { // Don't spawn items out of reach NavMeshHit navHit; if (!NavMesh.SamplePosition(transform.position, out navHit, 1.0f, NavMesh.AllAreas)) { Destroy(gameObject); } EventCoordinator.StartListening(EventName.System.Environment.PickUpLoot(), OnLootPickUp); }
// Use this for initialization void Start() { PlayerMovementHandler player = FindObjectOfType <PlayerMovementHandler>(); if (player != null) { target = FindObjectOfType <PlayerMovementHandler>().transform; } if (target == null) { target = FindObjectOfType <HeroBehaviour>().transform; } offset = transform.position - target.position; EventCoordinator.StartListening(EventName.System.Victory(), OnVictory); }
void Start() { image = GetComponent <Image>(); EventCoordinator.StartListening(EventName.System.Economy.PortalProgress(), OnPortalProgress); }
void Start() { EventCoordinator.StartListening(EventName.Input.StartGame(), OnStartGame); }
void Start() { EventCoordinator.StartListening(EventName.System.Economy.ModifyResource(), OnModifyResource); }
void Start() { EventCoordinator.StartListening(EventName.Input.CardSelected(), OnModifyResource); }
void Start() { EventCoordinator.StartListening(EventName.System.Story.UnlockEnding(), OnUnlock); EventCoordinator.StartListening(EventName.UI.ShowPostScreen(), OnShow); }
void Start() { EventCoordinator.StartListening(EventName.Input.Player.OpenChest(), OnOpenChestInput); }
void Start() { EventCoordinator.StartListening(eventName, OnPlayerEliminated); }
void Start() { EventCoordinator.StartListening(EventName.System.Economy.ResourceChanged(), OnResourceChanged); }
void Start() { EventCoordinator.StartListening(EventName.Input.StartGame(), OnStartGame); EventCoordinator.StartListening(EventName.Input.ResetGame(), OnResetGame); EventCoordinator.StartListening(EventName.System.EndGame(), OnEndGame); }
void Start() { EventCoordinator.StartListening(EventName.UI.LabelMaskChanged(), OnMaskChanged); EventCoordinator.StartListening(EventName.System.StartInference(), OnMaskChanged); }
void Start() { EventCoordinator.StartListening(EventName.System.Economy.AmountLootedChanged(), AmountLootedChanged); }
void Start() { EventCoordinator.StartListening(EventName.Input.CardSelected(), OnCardSelected); }
public void Start() { EventCoordinator.StartListening(EventName.System.StartInference(), OnInfStart); EventCoordinator.StartListening(EventName.System.StopInference(), OnInfStop); }
void Start() { EventCoordinator.StartListening(EventName.Input.Player.Move(), OnMoveEvent); }
void Start() { EventCoordinator.StartListening(EventName.System.Environment.Damage(), OnGotDamage); }
void Start() { EventCoordinator.StartListening(EventName.System.CardsImported(), OnCardsImported); }
void Start() { EventCoordinator.StartListening(EventName.System.Environment.GoblinDied(), OnGoblinDeath); }
void Start() { tmpObject = GetComponent <TextMeshProUGUI>(); EventCoordinator.StartListening(EventName.UI.ExampleEvent(), OnButtonClickEventWhateverNameExampleHere); }
void Start() { EventCoordinator.StartListening(EventName.Input.StartGame(), ClearCards); EventCoordinator.StartListening(EventName.System.EndGame(), ClearCards); }
void Start() { text = GetComponent <TextMeshProUGUI>(); EventCoordinator.StartListening(EventName.System.Economy.AmountLootedChanged(), AmountLootedChanged); }
void Start() { EventCoordinator.StartListening(EventName.System.Economy.ChestWasOpened(), OnChestOpwned); EventCoordinator.StartListening(EventName.System.Environment.MobKilled(), OnMobKilled); }