void Update() { if (Input.GetKeyDown(KeyCode.C)) { EventBus.TriggerEvent("Cry"); } if (Input.GetKeyDown(KeyCode.L)) { EventBus.AddEventToQ("Launch"); } if (Input.GetKeyDown(KeyCode.P)) { EventBus.TriggerEvent("Pineapple"); } if (Input.GetKeyDown(KeyCode.Q)) { EventBus.TriggerEvent("Queso"); } if (Input.GetKeyDown(KeyCode.S)) { EventBus.TriggerEvent("Shoot"); } text.text = "Events in Queue: " + EventBus.Instance.numEventsInQ; }