void Update()
 {
     if (Input.GetKeyDown(KeyCode.C))
     {
         EventBus.TriggerEvent("Cry");
     }
     if (Input.GetKeyDown(KeyCode.L))
     {
         EventBus.AddEventToQ("Launch");
     }
     if (Input.GetKeyDown(KeyCode.P))
     {
         EventBus.TriggerEvent("Pineapple");
     }
     if (Input.GetKeyDown(KeyCode.Q))
     {
         EventBus.TriggerEvent("Queso");
     }
     if (Input.GetKeyDown(KeyCode.S))
     {
         EventBus.TriggerEvent("Shoot");
     }
     text.text = "Events in Queue: " + EventBus.Instance.numEventsInQ;
 }