Esempio n. 1
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 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this._TriggerAction && e.ButtonReleased == Buttons.A)
     {
         this._TriggerAction = false;
         DoAction();
     }
 }
Esempio n. 2
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 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this.ActionInfo != null && e.ButtonReleased == Buttons.A)
     {
         MoreEvents.FireActionTriggered(this.ActionInfo);
         this.ActionInfo = null;
     }
 }
Esempio n. 3
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 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this.ActionInfo != null && e.ButtonReleased == Buttons.A)
     {
         this.ResolveAction();
         this.ActionInfo = null;
     }
 }
Esempio n. 4
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 private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (this.ActionInfo == null || e.ButtonReleased != Buttons.A)
     {
         return;
     }
     MoreEvents.FireActionTriggered(this.ActionInfo);
     this.ActionInfo = null;
 }
Esempio n. 5
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 private void ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e)
 {
     if (e.ButtonReleased.ToString().Equals(Config.SprintKeyForControllers))
     {
         if (Config.HoldToSprint)
         {
             Player_Walk();
         }
     }
 }