private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e) { if (this._TriggerAction && e.ButtonReleased == Buttons.A) { this._TriggerAction = false; DoAction(); } }
private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e) { if (this.ActionInfo != null && e.ButtonReleased == Buttons.A) { MoreEvents.FireActionTriggered(this.ActionInfo); this.ActionInfo = null; } }
private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e) { if (this.ActionInfo != null && e.ButtonReleased == Buttons.A) { this.ResolveAction(); this.ActionInfo = null; } }
private void ControlEvents_ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e) { if (this.ActionInfo == null || e.ButtonReleased != Buttons.A) { return; } MoreEvents.FireActionTriggered(this.ActionInfo); this.ActionInfo = null; }
private void ControllerButtonReleased(object sender, EventArgsControllerButtonReleased e) { if (e.ButtonReleased.ToString().Equals(Config.SprintKeyForControllers)) { if (Config.HoldToSprint) { Player_Walk(); } } }