void onClickEuclidean()
 {
     if (isRiding)
     {
         Refresh();
         disableButtons();
         isSimulating   = true;
         SimulationMode = 1;
         carGenerator.RefreshCarColor();
         List <GameObject> selectedCars = algoEuclidean.GetCarsInRadius(carGenerator.getCarList(), userSelector.regionRadius, UserSelector.selectedNode);
         GameObject        EuclideanCar = algoEuclidean.SelectNearestCar(selectedCars, UserSelector.selectedNode);
     }
 }