void onClickEuclidean() { if (isRiding) { Refresh(); disableButtons(); isSimulating = true; SimulationMode = 1; carGenerator.RefreshCarColor(); List <GameObject> selectedCars = algoEuclidean.GetCarsInRadius(carGenerator.getCarList(), userSelector.regionRadius, UserSelector.selectedNode); GameObject EuclideanCar = algoEuclidean.SelectNearestCar(selectedCars, UserSelector.selectedNode); } }