Esempio n. 1
0
 /// <summary>
 /// Handles equipping
 /// </summary>
 /// <param name="equippable">Equippable.</param>
 public void Equip(Equippable equippable)
 {
     //depending on animation strctur, window.setWeapon("none") before setting next weapon
     //window.setweapon("new equippable") ... let the animator handle the rest
     if (currentEquipment != null)
     {
         currentEquipment.Unequip();
     }
     currentEquipment = equippable;
     currentEquipment.OnEquipped();
     if (equippable.DurationType == Duration.Type.Seconds)
     {
         //start coroutine that counts that
     }
 }