void HandEquipUpdateEvent(Equippable item) { if (item == null) { currentEquipLayer = Equippable.WeaponLayer.FISTS; animator.runtimeAnimatorController = animController; return; } if (item.GetOnwer() == gp) { currentEquipLayer = item.animationType; currentlyEquipped = item; if (currentlyEquipped.AnimationsToOverride != null) { animator.runtimeAnimatorController = currentlyEquipped.AnimationsToOverride; } } }