Esempio n. 1
0
 public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
 {
     if (!Hidden)
     {
         spriteBatch.Draw(texture, Position, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0f);
         EquipmentManager.Draw(gameTime, spriteBatch);
         foreach (var s in slots)
         {
             s.Draw(gameTime, spriteBatch);
         }
     }
 }