private void ChangeOutfit(OutfitType outfitType, bool isNext)
    {
        switch (outfitType)
        {
        case OutfitType.Hair:
            if (isNext)
            {
                currHairIndex = currHairIndex < 5 ? ++currHairIndex : 1;
            }
            else
            {
                currHairIndex = currHairIndex > 1 ? --currHairIndex : 5;
            }
            equipmentMgr.ChangeOutfit(outfitType, currHairIndex);
            break;

        case OutfitType.Cloth:
            if (isNext)
            {
                currClothIndex = currClothIndex < 5 ? ++currClothIndex : 1;
            }
            else
            {
                currClothIndex = currClothIndex > 1 ? --currClothIndex : 5;
            }
            equipmentMgr.ChangeOutfit(outfitType, currClothIndex);
            break;

        case OutfitType.Pant:
            if (isNext)
            {
                currPantIndex = currPantIndex < 5 ? ++currPantIndex : 1;
            }
            else
            {
                currPantIndex = currPantIndex > 1 ? --currPantIndex : 5;
            }
            equipmentMgr.ChangeOutfit(outfitType, currPantIndex);
            break;

        case OutfitType.Shoes:
            if (isNext)
            {
                currShoesIndex = currShoesIndex < 5 ? ++currShoesIndex : 1;
            }
            else
            {
                currShoesIndex = currShoesIndex > 1 ? --currShoesIndex : 5;
            }
            equipmentMgr.ChangeOutfit(outfitType, currShoesIndex);
            break;
        }
    }