public override void InitEquipment(PeEntity entity, ItemAsset.ItemObject itemObj) { base.InitEquipment(entity, itemObj); m_Effect = GetComponent <EquipmentActiveEffect>(); if (null != m_Anim) { m_Anim.Stop(); } if (null != m_Indicator) { m_Indicator.m_AddHeight = 1; } }
public override void InitEquipment(Pathea.PeEntity entity, ItemAsset.ItemObject itemObj) { base.InitEquipment(entity, itemObj); if (null != mBackPack) { if (null != m_View) { m_View.AttachObject(mBackPack.gameObject, "Bow_box"); } else { mBackPack.gameObject.SetActive(false); } } m_Effect = GetComponent <EquipmentActiveEffect>(); }
public override void InitEquipment(PeEntity entity, ItemAsset.ItemObject itemObj) { base.InitEquipment(entity, itemObj); m_Effect = GetComponent <EquipmentActiveEffect>(); }