Exemple #1
0
 public override void InitEquipment(PeEntity entity, ItemAsset.ItemObject itemObj)
 {
     base.InitEquipment(entity, itemObj);
     m_Effect = GetComponent <EquipmentActiveEffect>();
     if (null != m_Anim)
     {
         m_Anim.Stop();
     }
     if (null != m_Indicator)
     {
         m_Indicator.m_AddHeight = 1;
     }
 }
Exemple #2
0
 public override void InitEquipment(Pathea.PeEntity entity, ItemAsset.ItemObject itemObj)
 {
     base.InitEquipment(entity, itemObj);
     if (null != mBackPack)
     {
         if (null != m_View)
         {
             m_View.AttachObject(mBackPack.gameObject, "Bow_box");
         }
         else
         {
             mBackPack.gameObject.SetActive(false);
         }
     }
     m_Effect = GetComponent <EquipmentActiveEffect>();
 }
Exemple #3
0
 public override void InitEquipment(PeEntity entity, ItemAsset.ItemObject itemObj)
 {
     base.InitEquipment(entity, itemObj);
     m_Effect = GetComponent <EquipmentActiveEffect>();
 }