Esempio n. 1
0
    /// <summary>
    /// Switchs the normal ot star.
    /// </summary>
    /// <param name="isNormal">是否普通强化</param>
    private void SwitchNormalOtStar(bool isNormal)
    {
        NormalOrStarGO[0].SetActive(m_isNormal);
        NormalOrStarGO[1].SetActive(!m_isNormal);

        var equipItemData = ItemDataManager.Instance.GetItemData(CurrItemFielInfo.LocalItemData._goodID) as EquipmentData;

        if (isNormal)
        {
            var strenLev = CurrItemFielInfo.equipmentEntity.EQUIP_FIELD_STRONGE_LEVEL;
            //bool enoughToStren;
            var consume = EquipItem.NormalStrengthenConsume(this.CurrItemFielInfo, out m_enoughToStren);
            StrenConsumeValue.text = "X" + (m_enoughToStren ? consume : consume.SetColor(TextColorType.Red));
            if (strenLev < equipItemData.NormalStrenPercent.Length)
            {
                StrenRateValue.text = equipItemData.NormalStrenPercent[strenLev].ToString();
            }
        }
        else
        {
            var starLev = CurrItemFielInfo.equipmentEntity.EQUIP_FIELD_START_LEVEL;

            var consume = equipItemData._StartStrengthCost[starLev];

            var    consumeMat   = ItemDataManager.Instance.GetItemData(consume.ItemID_1);
            string consumeValue = consume.Value_1.ToString();
            m_enoughToStren = ContainerInfomanager.Instance.GetItemNumber(consume.ItemID_1) >= consume.Value_1;

            string displayValue = "x" + consumeValue;
            StarConsumeValue.text = (m_enoughToStren ? displayValue : displayValue.SetColor(TextColorType.Red));
            if (starLev < equipItemData.StarUpPercent.Length)
            {
                StarRateValue.text = equipItemData.StarUpPercent[starLev].ToString();
            }

            string matName = LanguageTextManager.GetString(consumeMat._szGoodsName);
            StarMatName.text = (m_enoughToStren ? matName : matName.SetColor(TextColorType.Red));
        }
    }