Esempio n. 1
0
    void SetAddValue(ItemFielInfo itemfileInfo, bool isNormal)
    {
        string value1 = EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop1Add, isNormal);

        if (value1 == "+0")
        {
            Lable_nxtValue1.gameObject.SetActive(false);
        }
        else
        {
            Lable_nxtValue1.gameObject.SetActive(true);
            Lable_nxtValue1.SetText(value1);
        }
        string value2 = EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop2Add, isNormal);

        if (value2 == "+0")
        {
            Lable_nxtValue2.gameObject.SetActive(false);
        }
        else
        {
            Lable_nxtValue2.gameObject.SetActive(true);
            Lable_nxtValue2.SetText(value2);
        }
    }
Esempio n. 2
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    public void SetUpgradeAddValue(ItemFielInfo itemfileInfo)
    {
        ItemFielInfo NextLevelItem = new ItemFielInfo((itemfileInfo.LocalItemData as EquipmentData).UpgradeID);

        if (NextLevelItem != null)
        {
            int nextValue1    = Convert.ToInt32(EquipItem.GetItemInfoDetail(NextLevelItem, EquipInfoType.Prop1Value));
            int CurrentValue1 = Convert.ToInt32(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop1Value));
            if (nextValue1 > CurrentValue1)
            {
                Lable_nxtValue1.gameObject.SetActive(true);
                Lable_nxtValue1.SetText("+" + (nextValue1 - CurrentValue1));
            }
            else
            {
                Lable_nxtValue1.gameObject.SetActive(false);
            }

            int nextValue2    = Convert.ToInt32(EquipItem.GetItemInfoDetail(NextLevelItem, EquipInfoType.Prop2Value));
            int CurrentValue2 = Convert.ToInt32(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop2Value));
            if (nextValue2 > CurrentValue2)
            {
                Lable_nxtValue2.gameObject.SetActive(true);
                Lable_nxtValue2.SetText("+" + (nextValue2 - CurrentValue2));
            }
            else
            {
                Lable_nxtValue2.gameObject.SetActive(false);
            }
        }
        else
        {
            Lable_nxtValue2.gameObject.SetActive(false);
        }
    }
Esempio n. 3
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 public void SetBaseValue(ItemFielInfo itemfileInfo)
 {
     SP_EffIcon1.spriteName = EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop1IconName);
     Lable_EffName1.SetText(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop1Name));
     Lable_CurrentValue1.SetText(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop1Value));
     SP_EffIcon2.spriteName = EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop2IconName);
     Lable_EffName2.SetText(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop2Name));
     Lable_CurrentValue2.SetText(EquipItem.GetItemInfoDetail(itemfileInfo, EquipInfoType.Prop2Value));
 }
Esempio n. 4
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 public void InitItemData(ItemFielInfo itemFielInfo)
 {
     if (itemFielInfo != null)
     {
         HideOrShowIcon(false);
         ItemFielInfo = itemFielInfo;
         //装备图标
         SetEquipIcon();
         EquipBg.ChangeSprite(itemFielInfo.LocalItemData._ColorLevel + 1);
         if (itemFielInfo.LocalItemData._GoodsClass == 1)
         {
             //已装备提示
             if (EquipedIcon != null)
             {
                 long equipId   = itemFielInfo.equipmentEntity.SMsg_Header.uidEntity;
                 bool isEquipEd = ContainerInfomanager.Instance.sSyncHeroContainerGoods_SCs.Exists(item => item.uidGoods == equipId);
                 EquipedIcon.gameObject.SetActive(isEquipEd);
             }
             //等级及星级
             var equipLevel = EquipItem.GetItemInfoDetail(this.ItemFielInfo, EquipInfoType.EquipStrenLevel);
             if (equipLevel != "+0")
             {
                 LevelInfo.SetActive(true);
                 EquipLevel.text = equipLevel;
             }
             else
             {
                 LevelInfo.SetActive(false);
             }
             var equipStarIndex = EquipItem.GetItemInfoDetail(this.ItemFielInfo, EquipInfoType.EquipStarColorIndex);
             EquipStar.ChangeSprite(int.Parse(equipStarIndex));
         }
     }
     else
     {
         HideOrShowIcon(false);
         EquipBg.ChangeSprite(5);
         StopAllCoroutines();
         EquipIconPoint.ClearChild();
         TraceUtil.Log(SystemModel.Rocky, TraceLevel.Error, "装备为空-- EquipItem->InitItemData");
     }
 }
Esempio n. 5
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    /// <summary>
    /// 初始化属性,
    /// </summary>
    /// <param name="itemFielInfo">装备信息</param>
    /// <param name="isNormal">是否普通强化<c>true</c> is normal.</param>
    public void Init(ItemFielInfo itemFielInfo, bool isNormal)
    {
        m_isNormal       = isNormal;
        CurrItemFielInfo = itemFielInfo;
        if (CurrItemFielInfo == null)
        {
            Prop1Name.text     = string.Empty;
            Prop2Name.text     = string.Empty;
            Prop1Value.text    = string.Empty;
            Prop1TotalAdd.text = string.Empty;
            Prop2Value.text    = string.Empty;
            Prop2TotalAdd.text = string.Empty;
            Prop1Up.text       = string.Empty;
            Prop2Up.text       = string.Empty;

            StrenConsumeValue.text = string.Empty;
            StrenRateValue.text    = string.Empty;

            StarConsumeValue.text = string.Empty;
            StarRateValue.text    = string.Empty;
            StarMatName.text      = string.Empty;
            UpgradeEff.ApplyAllItem(P => P.SetActive(false));
            return;
        }
        UpgradeEff.ApplyAllItem(P => P.SetActive(true));
        //初始化其他属性(名称,其他属性.....)
        Prop1Name.text             = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Name);
        Prop2Name.text             = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Name);
        Prop1Value.text            = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Value, isNormal);
        Prop1TotalAdd.text         = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1TotalAdd, isNormal);
        Prop2Value.text            = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Value, isNormal);
        Prop2TotalAdd.text         = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2TotalAdd, isNormal);
        Prop1IconSprite.spriteName = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1IconName);
        Prop2IconSprite.spriteName = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2IconName);

        Prop1Up.text = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Add);
        Prop2Up.text = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Add);

        SwitchNormalOtStar(isNormal);
    }
Esempio n. 6
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        /// <summary>
        /// 获取与装备上的装备对比属性值
        /// </summary>
        /// <param name="itemFielInfo">Item fiel info.</param>
        /// <param name="effectType">Effect type.</param>
        int GetCompairNum(ItemFielInfo itemfileInfo, EquipInfoType equipInfoType)
        {
            string numStr = EquipItem.GetItemInfoDetail(itemfileInfo, equipInfoType).Replace("+", "");

            if (string.IsNullOrEmpty(numStr))
            {
                numStr = "0";
            }
            int          getNum        = int.Parse(numStr);
            var          equipItemList = ContainerInfomanager.Instance.GetEquiptItemList();
            ItemFielInfo equipItem     = equipItemList.FirstOrDefault(P => (P.LocalItemData as EquipmentData)._vectEquipLoc == (itemfileInfo.LocalItemData as EquipmentData)._vectEquipLoc);

            if (equipItem != null)
            {
                string numStr1 = EquipItem.GetItemInfoDetail(equipItem, equipInfoType).Replace("+", "");
                if (string.IsNullOrEmpty(numStr1))
                {
                    numStr1 = "0";
                }
                getNum = getNum - int.Parse(numStr1);
            }
            return(getNum);
        }
Esempio n. 7
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    /// <summary>
    /// 初始化装备信息
    /// </summary>
    /// <param name="itemFielInfo">Item fiel info.</param>
    public void InitItemData(ItemFielInfo itemFielInfo)
    {
        if (itemFielInfo != null)
        {
            ItemFielInfo = itemFielInfo;
            //装备图标
            SetEquipIcon();
            //已装备提示
            if (EquipedIcon != null)
            {
                long equipId   = itemFielInfo.equipmentEntity.SMsg_Header.uidEntity;
                bool isEquipEd = ContainerInfomanager.Instance.sSyncHeroContainerGoods_SCs.Exists(item => item.uidGoods == equipId);
                EquipedIcon.gameObject.SetActive(isEquipEd);
            }
            //等级及星级
            var equipLevel = GetItemInfoDetail(this.ItemFielInfo, EquipInfoType.EquipStrenLevel);
            if (equipLevel != "+0")
            {
                LevelInfo.SetActive(true);
                EquipLevel.text = equipLevel;
            }
            else
            {
                LevelInfo.SetActive(false);
            }
            var equipStarIndex = EquipItem.GetItemInfoDetail(this.ItemFielInfo, EquipInfoType.EquipStarColorIndex);
            EquipStar.ChangeSprite(int.Parse(equipStarIndex));

            //引导
            // gameObject.RegisterBtnMappingId(itemFielInfo.LocalItemData._goodID, UIType.EquipStrengthen, BtnMapId_Sub.EquipStrengthen_Item);
        }
        else
        {
            TraceUtil.Log(SystemModel.Rocky, TraceLevel.Error, "装备为空-- EquipItem->InitItemData");
        }
    }
Esempio n. 8
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        /// <summary>
        /// 普通装备属性显示
        /// </summary>
        /// <param name="itemFielInfo">Item fiel info.</param>
        /// <param name="effectType">Effect type.</param>
        public void Init(ItemFielInfo itemFielInfo, EffectType effectType)
        {
            Effect1Icon.spriteName = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1IconName);
            Effect2Icon.spriteName = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2IconName);
            string effect1Name   = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Name);
            string effect2Name   = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Name);
            string effect1AddNum = string.Empty;
            string effect2AddNum = string.Empty;

            switch (effectType)
            {
            case EffectType.MainAttribute:
            {
                TitleLabel.SetText(LanguageTextManager.GetString("IDS_I3_25"));
                Effect1NameLabel.SetText(effect1Name);
                Effect2NameLabel.SetText(effect2Name);
                string TatalValue = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Value);
                if (string.IsNullOrEmpty(TatalValue))
                {
                    TatalValue = "0";
                }
                string AddValue = (int.Parse(TatalValue) - itemFielInfo.equipmentEntity.EQUIP_FIELD_EFFECTBASE0_VALUE).ToString();
                if (AddValue == "0")
                {
                    AddValue = "";
                }
                else
                {
                    AddValue = "(+" + AddValue + ")";
                }
                effect1AddNum = string.Format("{0} {1}", TatalValue, GetEffectYellowText(AddValue));

                string TatalValue1 = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Value);
                if (string.IsNullOrEmpty(TatalValue1))
                {
                    TatalValue1 = "0";
                }
                string AddValue1 = (int.Parse(TatalValue1) - itemFielInfo.equipmentEntity.EQUIP_FIELD_EFFECTBASE1_VALUE).ToString();
                if (AddValue1 == "0")
                {
                    AddValue1 = "";
                }
                else
                {
                    AddValue1 = "(+" + AddValue1 + ")";
                }
                effect2AddNum = string.Format("{0} {1}", TatalValue1, GetEffectYellowText(AddValue1));
            }
            break;

            case EffectType.MainAttributeCompair:
            {
                TitleLabel.SetText(LanguageTextManager.GetString("IDS_I3_25"));
                Effect1NameLabel.SetText(effect1Name);
                Effect2NameLabel.SetText(effect2Name);

                string TatalValue = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1Value);
                if (string.IsNullOrEmpty(TatalValue))
                {
                    TatalValue = "0";
                }
                string AddValue = (int.Parse(TatalValue) - itemFielInfo.equipmentEntity.EQUIP_FIELD_EFFECTBASE0_VALUE).ToString();
                if (AddValue == "0")
                {
                    AddValue = "";
                }
                else
                {
                    AddValue = "(+" + AddValue + ")";
                }
                effect1AddNum = string.Format("{0} {1}", TatalValue, GetEffectYellowText(AddValue));

                string TatalValue1 = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2Value);
                if (string.IsNullOrEmpty(TatalValue1))
                {
                    TatalValue1 = "0";
                }
                string AddValue1 = (int.Parse(TatalValue1) - itemFielInfo.equipmentEntity.EQUIP_FIELD_EFFECTBASE1_VALUE).ToString();
                if (AddValue1 == "0")
                {
                    AddValue1 = "";
                }
                else
                {
                    AddValue1 = "(+" + AddValue1 + ")";
                }
                effect2AddNum = string.Format("{0} {1}", TatalValue1, GetEffectYellowText(AddValue1));

                int effect1CompairNum = GetCompairNum(itemFielInfo, EquipInfoType.Prop1Value);
                int effect2CompairNum = GetCompairNum(itemFielInfo, EquipInfoType.Prop2Value);
                Effect1CompairNumLabel.SetText(effect1CompairNum > 0?GetEffectYellowText(effect1CompairNum.ToString()):GetEffectRedText(effect1CompairNum.ToString()));
                Effect2CompairNumLabel.SetText(effect2CompairNum > 0?GetEffectYellowText(effect2CompairNum.ToString()):GetEffectRedText(effect2CompairNum.ToString()));
                if (effect1CompairNum == 0)
                {
                    Effect1CompairNumLabel.gameObject.SetActive(false);
                }
                else
                {
                    Effect1CompairNumLabel.gameObject.SetActive(true);
                }
                if (effect2CompairNum == 0)
                {
                    Effect2CompairNumLabel.gameObject.SetActive(false);
                }
                else
                {
                    Effect2CompairNumLabel.gameObject.SetActive(true);
                }
                GenerateCompairIcon(effect1CompairNum, Effet1CompairIconPos);
                GenerateCompairIcon(effect2CompairNum, Effet2CompairIconPos);
            }
            break;

            case EffectType.MainProAdd:
                TitleLabel.SetText(LanguageTextManager.GetString("IDS_I3_59"));
                Effect1NameLabel.SetText(GetEffectBlueText(string.Format("{0} {1}", LanguageTextManager.GetString("IDS_I3_27"), effect1Name)));
                Effect2NameLabel.SetText(GetEffectBlueText(string.Format("{0} {1}", LanguageTextManager.GetString("IDS_I3_27"), effect2Name)));
                effect1AddNum = GetEffectYellowText(EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1MainAdd));
                effect2AddNum = GetEffectYellowText(EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2MainAdd));
                break;

            case EffectType.MainProAddForStar:
                TitleLabel.SetText(LanguageTextManager.GetString("IDS_I3_60"));
                Effect1NameLabel.SetText(GetEffectGreenText(string.Format("{0} {1}", LanguageTextManager.GetString("IDS_I3_28"), effect1Name)));
                Effect2NameLabel.SetText(GetEffectGreenText(string.Format("{0} {1}", LanguageTextManager.GetString("IDS_I3_28"), effect2Name)));
                effect1AddNum = GetEffectYellowText(EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1StarAdd));
                effect2AddNum = GetEffectYellowText(EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop2StarAdd));
                break;
            }
            Effect1NumLabel.SetText(effect1AddNum);
            Effect2NumLabel.SetText(effect2AddNum);
        }
Esempio n. 9
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        /// <summary>
        /// 初始装备信息栏,添加信息prefab
        /// </summary>
        /// <param name="itemFielInfo">Item fiel info.</param>
        public override void Init(ItemFielInfo itemFielInfo, bool isLeftPos, bool Cansale)
        {
            List <JewelInfo> jewelInfos = PlayerDataManager.Instance.GetJewelInfo((EquiptSlotType)int.Parse((itemFielInfo.LocalItemData as EquipmentData)._vectEquipLoc));

            m_AutoAddDragTool.ClearAll();
            EquipItemMainProperty mainPropertyObj = (Instantiate(MainPropertyPrefab) as GameObject).GetComponent <EquipItemMainProperty>();

            mainPropertyObj.gameObject.AddComponent <BoxCollider>().size = new Vector3(300, 200, 1);
            //EquipItemMainProperty mainPropertyObj = CreatObjectToNGUI.InstantiateObj(MainPropertyPrefab,Grid).GetComponent<EquipItemMainProperty>();
            //mainPropertyObj.transform.localPosition = Vector3.zero;
            mainPropertyObj.Init(itemFielInfo);
            AddObj(mainPropertyObj.gameObject);

            SingleItemTipsEffect mainAtbObj = (Instantiate(IsShowEquiptItem?MainAttribute_NormalPrefab:MainAttribute_CompairPrefab) as GameObject).GetComponent <SingleItemTipsEffect>();

            //SingleItemTipsEffect mainAtbObj = CreatObjectToNGUI.InstantiateObj(IsShowEquiptItem?MainAttribute_CompairPrefab:MainAttribute_NormalPrefab ,Grid).GetComponent<SingleItemTipsEffect>();
            mainAtbObj.Init(itemFielInfo, IsShowEquiptItem?SingleItemTipsEffect.EffectType.MainAttribute:SingleItemTipsEffect.EffectType.MainAttributeCompair);
            AddObj(mainAtbObj.gameObject);

            if (EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1MainAdd) != "+0")
            {
                SingleItemTipsEffect normalAdd = (Instantiate(MainAttribute_NormalPrefab) as GameObject).GetComponent <SingleItemTipsEffect>();
                //SingleItemTipsEffect normalAdd = CreatObjectToNGUI.InstantiateObj(MainAttribute_NormalPrefab ,Grid).GetComponent<SingleItemTipsEffect>();
                normalAdd.Init(itemFielInfo, SingleItemTipsEffect.EffectType.MainProAdd);
                AddObj(normalAdd.gameObject);
            }

            if (EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.Prop1StarAdd) != "+0")
            {
                SingleItemTipsEffect normalAdd = (Instantiate(MainAttribute_NormalPrefab) as GameObject).GetComponent <SingleItemTipsEffect>();
                //SingleItemTipsEffect normalAdd = CreatObjectToNGUI.InstantiateObj(MainAttribute_NormalPrefab ,Grid).GetComponent<SingleItemTipsEffect>();
                normalAdd.Init(itemFielInfo, SingleItemTipsEffect.EffectType.MainProAddForStar);
                AddObj(normalAdd.gameObject);
            }
            if (Cansale)
            {
                if (jewelInfos[0].JewelID != 0) //1号孔已镶嵌
                {
                    jewel1 = ItemDataManager.Instance.GetItemData(jewelInfos[0].JewelID) as Jewel;
                    skill  = _PassiveSkillDataBase._dataTable.First(c => c.SkillID == jewel1.PassiveSkill && c.SkillLevel == jewelInfos[0].JewelLevel);
                    EquipmentAtt_Jewel att = (Instantiate(MainAttribute_jewelPrefab) as GameObject).GetComponent <EquipmentAtt_Jewel>();
                    att.init(jewel1, skill, false, jewel1._ColorLevel);
                    AddObj(att.gameObject);
                }
                if (jewelInfos[1].JewelID != 0) //2号孔已镶嵌
                {
                    jewel2 = ItemDataManager.Instance.GetItemData(jewelInfos[1].JewelID) as Jewel;
                    skill  = _PassiveSkillDataBase._dataTable.First(c => c.SkillID == jewel2.PassiveSkill && c.SkillLevel == jewelInfos[1].JewelLevel);
                    EquipmentAtt_Jewel att = (Instantiate(MainAttribute_jewelPrefab) as GameObject).GetComponent <EquipmentAtt_Jewel>();
                    att.init(jewel2, skill, false, jewel2._ColorLevel);
                    AddObj(att.gameObject);
                }
                if (jewelInfos[0].JewelID != 0 && jewelInfos[1].JewelID != 0 && jewelInfos[0].JewelID != jewelInfos[1].JewelID)
                {
                    if (jewel1.StoneGrop != 0 && jewel1.StoneGrop == jewel2.StoneGrop)
                    {
                        skill = _PassiveSkillDataBase._dataTable.First(c => c.SkillID == jewel1._activePassiveSkill.skillID && c.SkillLevel == jewel1._activePassiveSkill.skillLevel);
                        EquipmentAtt_Jewel att = (Instantiate(MainAttribute_jewelPrefab) as GameObject).GetComponent <EquipmentAtt_Jewel>();
                        att.init(jewel2, skill, true, jewel2._ColorLevel);
                        AddObj(att.gameObject);
                    }
                }
            }
            GameObject desLabel = (Instantiate(DesPanelPrefab) as GameObject);

            desLabel.GetComponent <SingleButtonCallBack>().SetButtonText(LanguageTextManager.GetString(itemFielInfo.LocalItemData._szDesc));
            AddObj(desLabel);
            if (Cansale)
            {
                GameObject PriceLabel = (Instantiate(PricePanelPrefab) as GameObject);
                PriceLabel.GetComponent <ItemPricePanel>().SetPrice(itemFielInfo.LocalItemData._SaleCost + itemFielInfo.equipmentEntity.ITEM_FIELD_VISIBLE_COMM);
                AddObj(PriceLabel);
            }
            base.Init(itemFielInfo, isLeftPos, Cansale);
        }
Esempio n. 10
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    public void Init(ItemFielInfo itemFielInfo)
    {
        CurrItemFielInfo = itemFielInfo;
        if (CurrItemFielInfo == null)
        {
            EquipName.text     = string.Empty;
            EquipAllowLev.text = string.Empty;
            VactionBg.SetActive(false);
            Occupations.ApplyAllItem(P => P.ChangeSprite(0));

            Part.text     = string.Empty;
            StarLev.text  = string.Empty;
            StarName.text = string.Empty;

            StarDesc.text           = string.Empty;
            StarProcess.sliderValue = 0;
            return;
        }
        //初始化图标
        if (m_equipItem == null)
        {
            Transform attachPoint;
            transform.RecursiveFindObject("ItemAttachPoint", out attachPoint);
            m_equipItem = NGUITools.AddChild(attachPoint.gameObject, EquipItemPrefab).GetComponent <EquipItem>();
        }
        if (CurrItemFielInfo == null)
        {
            return;
        }
        m_equipItem.InitItemData(itemFielInfo);
        //初始化其他属性(名称,其他属性.....)
        EquipName.text = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.EquipName);
        var playerLev  = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;
        var allowLevel = itemFielInfo.LocalItemData._AllowLevel;

        //玩家等级不足时,等级数字显示为红色
        EquipAllowLev.text = allowLevel.ToString().SetColor(allowLevel > playerLev?TextColorType.Red:TextColorType.EquipProperty);
        //玩家职业处理
        string[] ItemVocation = itemFielInfo.LocalItemData._AllowProfession.Split('+');
        VactionBg.SetActive(false);
        Occupations.ApplyAllItem(P => P.ChangeSprite(0));
        if (ItemVocation.Length > 0)
        {
            var vos = ItemVocation.ToList();
            vos.Sort((a, b) => a.CompareTo(b));
            for (int i = 0; i < vos.Count; i++)
            {
                Occupations[i].ChangeSprite(int.Parse(vos[i]));
            }
            if (ItemVocation.Length == 1)
            {
                var vo = int.Parse(ItemVocation[0]);
                if (vo != PlayerManager.Instance.FindHeroDataModel().PlayerValues.PlayerCommonValue.PLAYER_FIELD_VISIBLE_VOCATION)
                {
                    VactionBg.SetActive(true);
                }
            }
        }

        Part.text = ((GoodsSubClass)itemFielInfo.LocalItemData._GoodsSubClass).GetGoodsSubClassName();        //扩展方法计算物品类型的IDS
        string s       = EquipItem.GetItemInfoDetail(itemFielInfo, EquipInfoType.EquipStarLevel);
        int    starLev = 0;

        if (!string.IsNullOrEmpty(s))
        {
            starLev = Convert.ToInt32(s);
        }

        StarLev.SetText(starLev);
        int Starclass = (starLev - 1) / 10;
        int spriteId  = starLev == 0?1:Starclass + 2;

        Star.ChangeSprite(spriteId);

        StarName.text = LanguageTextManager.GetString(string.Format("{0}{1}", "IDS_I36_", Starclass + 1));//1=明珠 2=夏炉 桐琴 御盾 玉麟 周鼎

        //分母固定为10,分子为:求余数(星阶等级/10)。进度条进度长度显示星阶(等级/10)百分比长度
        //int starLevel=itemFielInfo.equipmentEntity.EQUIP_FIELD_START_LEVEL;
        int currProcess = ((starLev - 1) % 10) + 1;

        //currProcess=(currProcess==0&&starLevel!=0)?10:currProcess;
        StarDesc.text = string.Format("{0}/{1}", currProcess, 10);

        m_starProcessFore.ChangeSprite(spriteId - 1);
        StarProcess.sliderValue = currProcess / 10f;
    }