public static void SetDefault() { privateParams = PrivateParam.Default(); param = Param.Default(); abilitys = Abilitys.Default(); resistance = Resistance.Default(); regeneration = Regeneration.Default(); itemInventory = new ItemInventory(float.MaxValue, float.MaxValue); equipInventory = new EquipInventory(); skillInventory = new SkillInventory(); buffInventory = new BuffInventory(); professionInventory = new ProfessionInventory(); recipeInventory = new RecipeInventory(); hotBarInventory = new HotBarInventory(); }
public override void CancelCommand() { OtherInventory.AddItem(OtherItem, OtherSlot); EquipInventory.AddItem(EquipItem, EquipSlot); }
void Start() { equipScript = equipmentTable.GetComponent<EquipInventory>(); }
// Use this for initialization void Start() { equip = equipTable.GetComponent<EquipInventory>(); }