Example #1
0
    public static void SetDefault()
    {
        privateParams = PrivateParam.Default();
        param         = Param.Default();
        abilitys      = Abilitys.Default();
        resistance    = Resistance.Default();
        regeneration  = Regeneration.Default();

        itemInventory       = new ItemInventory(float.MaxValue, float.MaxValue);
        equipInventory      = new EquipInventory();
        skillInventory      = new SkillInventory();
        buffInventory       = new BuffInventory();
        professionInventory = new ProfessionInventory();
        recipeInventory     = new RecipeInventory();
        hotBarInventory     = new HotBarInventory();
    }
Example #2
0
 public override void CancelCommand()
 {
     OtherInventory.AddItem(OtherItem, OtherSlot);
     EquipInventory.AddItem(EquipItem, EquipSlot);
 }
Example #3
0
 void Start()
 {
     equipScript = equipmentTable.GetComponent<EquipInventory>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     equip = equipTable.GetComponent<EquipInventory>();
 }