Esempio n. 1
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    void Start()
    {
        objectMover         = gameObject.AddComponent <EnvironmentTranslator>();
        objectMover.Limit   = 76.2;
        objectMover.XMin    = -16;
        objectMover.XMax    = 16;
        objectMover.ZSpread = 1;

        coinSound = GetComponentInParent <AudioSource>();
    }
Esempio n. 2
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 void Start()
 {
     objectMover           = gameObject.AddComponent <EnvironmentTranslator>();
     objectMover.Limit     = 72.39;
     objectMover.DoesScale = true;
     objectMover.IsScenery = true;
     objectMover.XMin      = 31;
     objectMover.XMax      = 32;
     objectMover.ScaleMin  = 8;
     objectMover.ScaleMax  = 15;
     objectMover.ZSpread   = 32;
 }
Esempio n. 3
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    void Start()
    {
        objectMover           = gameObject.AddComponent <EnvironmentTranslator>();
        objectMover.Limit     = 72.39;
        objectMover.DoesScale = true;
        objectMover.XMin      = -13;
        objectMover.XMax      = 13;
        objectMover.ScaleMin  = 8;
        objectMover.ScaleMax  = 10;
        objectMover.ZSpread   = 1;

        crashSound = GetComponentInParent <AudioSource>();
    }
Esempio n. 4
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 void Start()
 {
     objectMover             = gameObject.AddComponent <EnvironmentTranslator>();
     objectMover.Limit       = 187;
     objectMover.DoesFishEye = true;
 }
Esempio n. 5
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 void Start()
 {
     objectMover       = gameObject.AddComponent <EnvironmentTranslator>();
     objectMover.Limit = 68.58;
 }