void Start() { objectMover = gameObject.AddComponent <EnvironmentTranslator>(); objectMover.Limit = 76.2; objectMover.XMin = -16; objectMover.XMax = 16; objectMover.ZSpread = 1; coinSound = GetComponentInParent <AudioSource>(); }
void Start() { objectMover = gameObject.AddComponent <EnvironmentTranslator>(); objectMover.Limit = 72.39; objectMover.DoesScale = true; objectMover.IsScenery = true; objectMover.XMin = 31; objectMover.XMax = 32; objectMover.ScaleMin = 8; objectMover.ScaleMax = 15; objectMover.ZSpread = 32; }
void Start() { objectMover = gameObject.AddComponent <EnvironmentTranslator>(); objectMover.Limit = 72.39; objectMover.DoesScale = true; objectMover.XMin = -13; objectMover.XMax = 13; objectMover.ScaleMin = 8; objectMover.ScaleMax = 10; objectMover.ZSpread = 1; crashSound = GetComponentInParent <AudioSource>(); }
void Start() { objectMover = gameObject.AddComponent <EnvironmentTranslator>(); objectMover.Limit = 187; objectMover.DoesFishEye = true; }
void Start() { objectMover = gameObject.AddComponent <EnvironmentTranslator>(); objectMover.Limit = 68.58; }