Esempio n. 1
0
        private async void ReloadBeatmap()
        {
            string filePath  = Path.Combine(_currentLevel.customLevelPath, _currentDiffBeatmap.beatmapFilename);
            string leveljson = File.ReadAllText(filePath);
            //Load new beatmapdata asynchronously
            BeatmapData newBeatmap = await _levelLoader.LoadBeatmapDataAsync(_currentLevel.customLevelPath, _currentDiffBeatmap.beatmapFilename, _currentLevel.standardLevelInfoSaveData, _cancelSource.Token);

            GameplayCoreSceneSetupData     gameSetup = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;
            EnvironmentEffectsFilterPreset environmentEffectsFilterPreset = ((BeatmapDifficulty)(Enum.Parse(typeof(BeatmapDifficulty), _currentDiffBeatmap.difficulty)) == BeatmapDifficulty.ExpertPlus) ? gameSetup.playerSpecificSettings.environmentEffectsFilterExpertPlusPreset : gameSetup.playerSpecificSettings.environmentEffectsFilterDefaultPreset;

            newBeatmap = (BeatmapData)BeatmapDataTransformHelper.CreateTransformedBeatmapData(newBeatmap, _currentLevel, gameSetup.gameplayModifiers, gameSetup.practiceSettings, gameSetup.playerSpecificSettings.leftHanded, environmentEffectsFilterPreset, gameSetup.environmentInfo.environmentIntensityReductionOptions);
            //Hotswap Beatmap

            ResetTimeSync();
            DestroyObjects();
            ResetNoteCutSoundEffects();
            _callbackController.SetField("_spawningStartTime", _songStartTime);
            _callbackController.SetNewBeatmapData(newBeatmap);
            //Unpause
            if (_pauseController.GetField <bool>("_paused"))
            {
                CheckPracticePlugin();
                _pauseController.HandlePauseMenuManagerDidPressContinueButton();
            }
            _queuedLoad = false;
        }
Esempio n. 2
0
            public static void Postfix(IDifficultyBeatmap difficultyBeatmap, PlayerSpecificSettings playerSpecificSettings, ref ColorScheme overrideColorScheme)
            {
                loadedLights    = false;
                loadError       = false;
                playerLaserErr  = false;
                ringErr         = false;
                isInMultiplayer = true;
                Plugin.Log.Info("In multiplayer.");

                EnvironmentEffectsFilterPreset defaultPreset = playerSpecificSettings.environmentEffectsFilterDefaultPreset;
                EnvironmentEffectsFilterPreset ePlusPreset   = playerSpecificSettings.environmentEffectsFilterExpertPlusPreset;

                if (difficultyBeatmap.difficulty == BeatmapDifficulty.ExpertPlus && ePlusPreset == EnvironmentEffectsFilterPreset.NoEffects)
                {
                    staticLights = true;
                }
                else if (difficultyBeatmap.difficulty != BeatmapDifficulty.ExpertPlus && defaultPreset == EnvironmentEffectsFilterPreset.NoEffects)
                {
                    staticLights = true;
                }
                else
                {
                    staticLights = false;
                }

                EnvironmentInfoSO eiso = difficultyBeatmap.GetEnvironmentInfo();

                colours = overrideColorScheme ?? new ColorScheme(eiso.colorScheme);
                BoostColour b        = Plugin.Boost;
                ColorScheme mapColor = new ColorScheme("CustomColourScheme", "CustomColourScheme", false, colours.saberAColor, colours.saberBColor, colours.environmentColor0, colours.environmentColor1, true, new Color(b.r0, b.g0, b.b0), new Color(b.r1, b.g1, b.b1), colours.obstaclesColor);

                overrideColorScheme = mapColor;
                colours             = mapColor;
                colour0             = colours.environmentColor0;
                colour1             = colours.environmentColor1;
                ringErr             = false;
            }