public void Test1() { var env = EnvManager.Generate("Hello"); switcher.TurnOff(env); switcher.TurnOn(env); }
public void Test1() { var env = EnvManager.Generate("Hello"); Assert.Equal("Hello", env.Name); Assert.True(env.Enabled); }
public void Test3() { var env = EnvManager.Generate("Hello"); Assert.Throws <ArgumentException>(() => { switcher.TurnOn(env); }); }
public void Test2() { var envName = "Hello"; Directory.CreateDirectory("Managed"); var stream = new EnvStream("Managed", envName); stream.WriteEnv(EnvManager.Generate(envName)); }
/// <summary> /// 生成用例 /// </summary> public static void WriteCase() { if (generator == null) { generator = EnvManager.GetCaseGenerator(); } generator.Write(instance.records); Tracker.Clear(); }
public void Test2() { var env = EnvManager.Generate("Hello"); env.Enabled = false; Assert.Throws <ArgumentException>(() => { switcher.TurnOff(env); }); }
public void Test2() { var env = EnvManager.Generate("Hello"); var settings = new ParallelEnvsSettings(); settings.EnvNames.Add(env.Name); EnvManager.AddFile(ref env, existsFilePath, settings); }
// Use this for initialization void Start() { currentSpeed = slowSpeed; mx_bound = bound.GetComponent <Collider>().bounds.max; mn_bound = bound.GetComponent <Collider>().bounds.min; polar = true; isFire = false; EnvScript = bound.GetComponent <EnvManager>(); }
public void Test3() { var env = EnvManager.Generate("Hello"); var settings = new ParallelEnvsSettings(); settings.EnvNames.Add(env.Name); Assert.Throws <FileNotFoundException>(() => { EnvManager.AddFile(ref env, unknownFilePath, settings); }); }
/// <summary> /// 测试初始化 /// </summary> public virtual void SetUp() { if (EnvManager.Auto) { IWebDriver driver = EnvManager.CreateDriverInstance(); Selenium = new WebSelenium(driver); Selenium.Maximize(); Selenium.Open(EnvManager.Website.BaseUrl); } else { Selenium = new WebSelenium(); } }
void Awake() { // blocksAcross = blockOptions [Random.Range (0, blockOptions.Length)]; // randomise level widths player = GameObject.FindGameObjectWithTag("Player"); camera = GameObject.FindGameObjectWithTag("MainCamera"); envManager = GameObject.Find("Env_Manager").GetComponent <EnvManager> (); player.transform.position = new Vector3(aspectRatio.x * (blocksAcross / 2), 0, 0); camera.transform.position = new Vector3(aspectRatio.x * (blocksAcross / 2), 0, camera.transform.position.z); camera.GetComponent <Camera> ().orthographicSize = (aspectRatio.x * blocksAcross); screenRatio = (float)Screen.height / (float)Screen.width; Debug.Log("height : " + Screen.height + ", width : " + Screen.width + " ,ratio : " + screenRatio); }
public ActorSystemManager(IEventAggregator eventAggregator, EnvManager envManager, Configuration configuration) { this.eventAggregator = eventAggregator; this.envManager = envManager; this.configuration = configuration; this.uiMessenger = ActorRefs.Nobody; this.connectorManager = ActorRefs.Nobody; this.uiProcessor = ActorRefs.Nobody; this.screenshotProcessor = ActorRefs.Nobody; this.isInited = false; var akkaConfig = Akka.Configuration.ConfigurationFactory.Load().WithFallback(Akka.Configuration.ConfigurationFactory.Default()); this.actorSystem = ActorSystem.Create("elite-exx", akkaConfig); }
public void Test3() { var envName = "Hello"; Directory.CreateDirectory("Managed"); var stream = new EnvStream("Managed", envName); var env = EnvManager.Generate(envName); stream.WriteEnv(env); var env_loaded = stream.LoadEnv(); Assert.Equal(env.Name, env_loaded.Name); Assert.True(env.Enabled == env_loaded.Enabled); Assert.Equal(env.Files, env_loaded.Files); }
public void Execute(List <string> args) { if (args.Count < 2) { Console.WriteLine(Description); return; } var stream = new EnvStream(Settings.ApplicationWorkDirectoryPath, args[0]); var env = stream.LoadEnv(); { EnvManager.AddFile(ref env, args[1], Settings); } stream.WriteEnv(env); Console.WriteLine($"Add {args[1]} to {args[0]}"); }
public void Execute(List <string> args) { if (args.Count == 0) { Console.WriteLine(Description); return; } var envName = args[0]; var env = EnvManager.Generate(envName); Settings.EnvNames.Add(env.Name); Settings.SaveToFile(); var stream = new EnvStream(Settings.ApplicationWorkDirectoryPath, env.Name); stream.WriteEnv(env); Console.WriteLine("Created"); }
/// <summary> /// 从文件模板创建<see cref="WebControl"/>对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="controlName"></param> /// <param name="by"></param> /// <returns></returns> public T Handle <T>(string controlName, By by = null) where T : WebControl <T> { T control = Activator.CreateInstance(typeof(T), this) as T; if (by != null) { control.Locators.Add(by); } if (!EnvManager.Auto) { return(control); } string filePath = EnvManager.FindTemplateFile(controlName); string html = File.ReadAllText(filePath); control.ParseFromHtml(html); control.Name = controlName; ISearchContext context = Driver.RetryingSolutionLocator().LocateElement(control.Locators) ?? (Driver as ISearchContext); control.SetSearchContext(context); return(control); }
public void SetEnvManager(EnvManager script) { EnvScript = script.GetComponent <EnvManager>(); }
private void GetEnvManager() { this.envManager = this.gameObject.GetComponent <EnvManager>(); }
private void Awake() { lotusCloverManager = EnvManager.Instance; }
public void SetEnvScript(EnvManager script) { envScript = script; }
private void Awake() { bannerManager = BannerManager.Instance; lotusCloverManager = EnvManager.Instance; }
// public MT_MeshTrail.MT_MeshTrailRenderer mT_MeshTrailRenderer; private void Awake() { instance = this; }
public void SetEnvManager(GameObject manager) { EnvScript = manager.GetComponent <EnvManager>(); }
void Awake() { instance = this; }