public GameObject GetActorObj(Enums.ActorType type) { ObjectPooler pool; if (_poolDict.TryGetValue(type, out pool)) { return(pool.GetPooledObject()); } return(null); }
public ObjectPooler GetActorPool(Enums.ActorType type) { ObjectPooler pool; if (_poolDict.TryGetValue(type, out pool)) { return(pool); } else { return(null); } }