Esempio n. 1
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load fonts
            hudFont = Content.Load<SpriteFont>("Fonts/Hud");

            // Load overlay textures
            winOverlay = Content.Load<Texture2D>("Overlays/you_win");
            loseOverlay = Content.Load<Texture2D>("Overlays/you_lose");
            diedOverlay = Content.Load<Texture2D>("Overlays/you_died");

            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Play(Content.Load<Song>("Sounds/Music"));
            }
            catch { }

            entityManager = EntityManager.GetInstance;
            entityManager.Kernel = this;
            entityManager.setDevices(GraphicsDevice, Content, spriteBatch);
            for (int i = 0; i < 12500; i++)
            {
                entityManager.RequestEntity<GemNew>();
            }
            entityManager.RequestEntity<TestEntity>();
            LoadNextLevel();
        }