Esempio n. 1
0
    public void Found()
    {
        // Reenable the child renderer when it gets derendered

        Renderer[] childrenRenderers = gameObject.GetComponentsInChildren <Renderer>();

        // k = 1 to skip parent renderer
        for (int k = 1; k < childrenRenderers.Length; k++)
        {
            childrenRenderers[k].enabled = true;
        }

        if (!HasBeenFound)
        {
            HasBeenFound = true;
            entityManager.ActivateEnemy(this);
        }
    }