private void OnPerkGenerated(object sender, EntityGeneratedEventArgs<PerkTypes> e) { entityManager.SpawnPerk(e.EntityType); Trebuchet.animation.Play("shoot"); Trebuchet.animation.PlayQueued("pull"); }
private void OnCreatureGenerated(object sender, EntityGeneratedEventArgs<CreatureTypes> e) { entityManager.SpawnCreature(e.EntityType); }