private void OnPerkGenerated(object sender, EntityGeneratedEventArgs<PerkTypes> e)
 {
     entityManager.SpawnPerk(e.EntityType);
     Trebuchet.animation.Play("shoot");
     Trebuchet.animation.PlayQueued("pull");
 }
 private void OnCreatureGenerated(object sender, EntityGeneratedEventArgs<CreatureTypes> e)
 {
     entityManager.SpawnCreature(e.EntityType);
 }