public ChargingEnemy_Charge(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityChargeStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public EntityChargeState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityChargeStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }