/// <summary> /// Set all properties on the engine instance. The base implementation already sets position and orientation, /// so there is nothing else to do here /// </summary> public override void SetEngineInstanceBaseProperties() { if (_engineInstance == null) { return; } base.SetEngineInstanceBaseProperties(); // now set position etc. EngineFmodCollisionMesh.SetCollisionMesh(_meshFilename, _fDirectOcclusion, _fReverbOcclusion); EngineFmodCollisionMesh.SetSelected(Selected); }