/// <summary>
 /// Set all properties on the engine instance. The base implementation already sets position and orientation,
 /// so there is nothing else to do here
 /// </summary>
 public override void SetEngineInstanceBaseProperties()
 {
     if (_engineInstance == null)
     {
         return;
     }
     base.SetEngineInstanceBaseProperties(); // now set position etc.
     EngineFmodCollisionMesh.SetCollisionMesh(_meshFilename, _fDirectOcclusion, _fReverbOcclusion);
     EngineFmodCollisionMesh.SetSelected(Selected);
 }