public SuccessResponse(short header, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null)
 {
     clientsocket = client_socket;
     lobbysocket = lobby_socket;
     _header = header;
     mmosocket = mmo_socket;
     msgsocket = msg_socket;
 }
 public ErrorMessage(EngineEnum.HeadersEnum.Send.TM_SC_RESULT msg_error_id, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null)
 {
     msgerrorid = msg_error_id;
     clientsocket = client_socket;
     mmosocket = mmo_socket;
     msgsocket = msg_socket;
     lobbysocket = lobby_socket;
 }