public SuccessResponse(short header, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { clientsocket = client_socket; lobbysocket = lobby_socket; _header = header; mmosocket = mmo_socket; msgsocket = msg_socket; }
public ErrorMessage(EngineEnum.HeadersEnum.Send.TM_SC_RESULT msg_error_id, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null) { msgerrorid = msg_error_id; clientsocket = client_socket; mmosocket = mmo_socket; msgsocket = msg_socket; lobbysocket = lobby_socket; }