public EnergyDraw(GameContext context, EnergyDrawData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; }
public EnergyDraw(EnergyDrawData data, ConsumableItemEffect item) : base(data, item) { _data = data; }
public EnergyDraw(EnergyDrawData data, EquippedItem item) : base(data, item) { _data = data; }