public EnergyDraw(GameContext context, EnergyDrawData data, Entity entity, Gear item)
 {
     _data   = data;
     Entity  = entity;
     Item    = item;
     Context = context;
 }
 public EnergyDraw(EnergyDrawData data, ConsumableItemEffect item) : base(data, item)
 {
     _data = data;
 }
 public EnergyDraw(EnergyDrawData data, EquippedItem item) : base(data, item)
 {
     _data = data;
 }