void OnTriggerEnter2D(Collider2D col) { if (col.isTrigger != true && col.CompareTag("Enemy")) { EnemyThrash enemy = col.gameObject.GetComponent <EnemyThrash>(); enemy.Damage(PlayerPrefs.GetInt("MeleeDmg")); } }
void OnTriggerEnter2D(Collider2D coll) { if (whatCollideWith == (whatCollideWith | (1 << coll.gameObject.layer))) { Destroy(gameObject); } if (coll.gameObject.CompareTag("Enemy") && !isDamaged) { Debug.Log("Jest i on"); EnemyThrash enemy = coll.gameObject.GetComponent <EnemyThrash>(); enemy.Damage(PlayerPrefs.GetInt("KiDmg")); Destroy(gameObject); isDamaged = true; } }
public static void KillEnemy(EnemyThrash enemy) { zeniEarned += 10; Destroy(enemy.gameObject); }