void Start() { enemyStat.Init(); if (statusIndicator != null) { statusIndicator.SetHealth(enemyStat.currentHealth, enemyStat.MaxHP); } }
void Start() { enemyStats.Init(); if (statusIndicator != null) { statusIndicator.SetHealth(enemyStats.curHealth, enemyStats.maxHealth); } GameMaster.gm.OnToggleUpgradeMenu += OnUpgradeMenuToggle; if (deathParticles == null) { Debug.LogError("No death referenced on Enemy"); } }