// Use this for initialization
 void Start()
 {
     wavesSurvived = 1;
     wave1         = formationOne.GetComponent <EnemySpawner> ();
     wave2         = formationTwo.GetComponent <EnemySpawner2> ();
     wave3         = formationThree.GetComponent <EnemySpawner3> ();
     wave1.SpawnEnemiesHarder();
     inWave1 = true;
     inWave2 = false;
     inWave3 = false;
 }
Esempio n. 2
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 void Awake()
 {
     instance = this;
 }