// Use this for initialization void Start() { wavesSurvived = 1; wave1 = formationOne.GetComponent <EnemySpawner> (); wave2 = formationTwo.GetComponent <EnemySpawner2> (); wave3 = formationThree.GetComponent <EnemySpawner3> (); wave1.SpawnEnemiesHarder(); inWave1 = true; inWave2 = false; inWave3 = false; }
void Awake() { instance = this; }