// Update is called once per frame void Update() { spawner.move(gameObject, ownPattern[i]); if (Mathf.Abs(Vector3.Distance(transform.position, ownPattern[i])) < 0.01f) { i++; } }
// Update is called once per frame void Update() { spawner.move(gameObject, ownPattern[i]); if (Mathf.Abs(Vector3.Distance(transform.position, ownPattern[i])) < 0.01f) { i++; } }