static void CreateEnemySpawn() { if (!CheckSelection("zone")) { Debug.LogError("必须先选择zone"); return; } GameObject spawn = EnemySpawn.Create(); spawn.transform.parent = Selection.activeTransform; }
static void CreateEnemySpawn() { if (!CheckSelection("zone")) { Debug.LogError("必须先选择zone"); return; } GameObject spawn = EnemySpawn.Create(); spawn.transform.parent = Selection.activeTransform; }