Esempio n. 1
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 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 {
     IA = animator.gameObject.GetComponent <EnemyIA>();
     IA.ChangeFOVColor(EnemyIA.FOVColor.searching);
 }
Esempio n. 2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     IA = animator.gameObject.GetComponent <EnemyIA>();
     IA.ChangeFOVColor(EnemyIA.FOVColor.chasing);
     IA.Catched();
 }