private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("Hittable")) { thisTC.removeForce(); Instantiate(hitEffect, transform.position, transform.rotation); Destroy(gameObject); if (other.tag == "Enemy") { EnemyHP damageEnemy = other.gameObject.GetComponent <EnemyHP>(); damageEnemy.inflictDamage(objDamage); } } }