Esempio n. 1
0
 private void Awake()
 {
     physicsObject = GetComponent <PhysicsObject>();
     enemy         = GetComponent <EnemyCharacter>();
     damageUI      = GetComponent <EnemyDamageUI>();
     player        = GameObject.FindGameObjectWithTag("Player");
 }
 // Start is called before the first frame update
 void Start()
 {
     damageUI = GetComponentInParent <EnemyDamageUI>();
 }